Projects
Unreal Engine has given me a wonderful platform to not only express my creativity, but also strengthen my skills in coding and development. Unreal Engine along with 3d modeling software such as Maya and Blender have given me the tools to bring these projects to life.
Killer VR Slides
UE_Bot_Luma
UE_Bot is a custom AI conversational character framework developed in Unreal Engine to explore the integration of voice interfaces, locally hosted language models, and intelligent NPC systems. The project combines Unreal Engine C++, Python services, speech-to-text, text-to-speech, Retrieval-Augmented Generation (RAG), and local LLM hosting into a unified pipeline capable of supporting natural voice conversations with virtual characters. The project was created both as a technical learning platform and as a foundation for future AI-driven gameplay systems, with an emphasis on self-hosted infrastructure, extensibility, and Unreal Engine integration.
Rattlin Bog
Rattlin' Bog is a project that displays the use of Unreal Engine through the lens of Games as Art
research. Rattlin Bog is a commentary of the political climate in the United States at the time of
its development. My part in Rattlin bog was game development using premade assets. The
Rattlin’ Bog team was led by Dr. Victoria Bradbury at University of North Carolina at Asheville, and funded by the Epic Mega Grant. The features of Rattlin' Bog are controlled using the microcontroller IFMagic. The IFMagic was developed by a team of Yale Graduates. The Rattlin Bog team beta tested the If Magic Micro Controller. When a button is pressed on the IFMagic, the water rises and the foliage blooms. Another button toggles between all of the creatures that inhabit the bog.
Swords and Dummies
Swords and Dummies is a VR project that focuses on a player's ability to use their dexterity, and cognition to spar with a virtual dummy. The dummy has animations that allow it to move side to side and back and forth while the player attempts to hit body targets that randomly pop up on the dummy’s chest. There are two different styles of targets, directional, which are triangular and resemble arrows, and non directional spherical targets. When a directional target pops up, the player is to swing the sword in the indicated direction, and when a non directional target appears, the player is to stab the target. These targets loosely guide the player’s swing, which emulate what in basic sword fighting is known as the eight angles of attack.
AMOS Dome Project
AMOS Dome-Unreal Engine Project for The Asheville Museum of Science led by Dr. Mark Hursty out of the University of North Carolina at Asheville - Interactive fulldome scientific visualization experience developed in Unreal Engine featuring Niagara VFX, HLSL-driven black hole simulations, level streaming, and immersive dome projection workflows using the Off World Live Plugin.
Killer VR
Killer VR is a small VR project that reveals clues to a murders psyche and crimes by a collection of subtle clues found in the killers residence



