top of page
SHBanner.png
SHBanner.png
Unreal Engine Developer | VR Simulation | AI-Integrated Tools

I build interactive Unreal Engine systems for VR training, simulation, and AI-assisted workflows. My experience includes C++, Blueprints, editor tooling, JSON-driven content pipelines, VR interaction systems, and AI middleware using Python and FastAPI.

About Me.

I am a software developer specializing in Unreal Engine development, interactive simulations, and technical tool creation. I enjoy working across disciplines, combining C++, Blueprints, Python, AI technologies, and content pipelines to solve complex technical challenges. Whether developing gameplay systems, editor tooling, VR applications, or AI-powered features, I am motivated by building reliable, scalable solutions that transform ideas into working products.

My background includes virtual reality simulation development, custom Unreal Engine tooling, animation systems, data-driven workflows, and API middleware that enables AI integration. I enjoy designing systems that empower both developers and end users, with a focus on creating flexible tools and intuitive interactive experiences.

I am passionate about continuous learning and enjoy exploring new technologies, frameworks, and approaches that push the boundaries of what interactive applications can achieve. What draws me to this field is the unique intersection of technology and creativity—the opportunity to combine technical problem-solving with imagination to bring ideas into the world in ways that are engaging, interactive, and meaningful.

SLH Logo_edited.jpg
ArtStationAvatar.png

Education

Bachelor of Science

Computer Science

University of North Carolina at Asheville

Graduated with Distinction in Computer Science, Distinction as a University Research Scholar

Highlighted Projects 

Epic Mega Grant

Undergraduate Research/Independent Study: 

Games as Art Research under Dr. Victoria Bradbury (Game Development with Unreal Engine)

Team member on games research project “Epic Bog” which integrated a physical computing device as an alternate controller for the environment 

Published in the journal for undergraduate research 

Swords and Dummies

Senior Project with VR

Swords and dummies is an interactive sword training simulator  where a user interacts with an animated training Dummy by hitting body targets that are randomized in different configuration

Killer VR 

VR project that tells the story of a Killer through the small details left around the killers cabin.

Highlighted Courses 

-CSCI 313 Virtual Reality (Game Development with Unreal Engine)

-CSCI 335 Systems II (Study of Linux systems with a focus in C and Assembly)

-CSCI 338 Software Engineering (Java based, MVC, other design Patterns, intro to Agile dev)

-CSCI 333 Algorithms and Data Structures (Intermediate Java)

-CSCI 343 Database Management (Oracle SQL)

-CSCI 202 (intermediate Java)

©2022 by SarahLhx . Proudly created with Wix.com

bottom of page